Training

Advancing the Adoption of Virtual Reality and Neurotechnology to Improve Flight Training

Virtual reality (VR) has been used for training purposes in a wide range of industries, including education, healthcare, and defense. VR allows users to train in a safe and controlled digital environment while being immersed and highly engaged in a …

Training to Be a (Team) Scientist

In the early twenty-first century, many have lamented the lack of a sufficient scientific workforce capable of contributing to the modern knowledge-intensive economy. At the same time, others have noted the lack of a scientific workforce capable of …

Social Cognitive and Affective Neuroscience in Human–Machine Systems: A Roadmap for Improving Training, Human–Robot Interaction, and Team Performance

This paper augments recent advances in social cognitive and affective neuroscience (SCAN) and illustrates their relevance to the development of novel human-machine systems. Advances in this area are crucial for understanding and exploring the social, …

Shifting the paradigm of music instruction: implications of embodiment stemming from an augmented reality guitar learning system

Musical instruction often includes materials that can act as a barrier to learning. New technologies using augmented reality may aid in reducing the initial difficulties involved in learning music by lowering these barriers characteristic of …